When it comes to development, the closest analog the games industry has is the film industry; many different people come together to create an entertaining product that's then put to market, to be enjoyed by many. At the very least, though, it's all about profit margins and making back the initial investment. But where movies and in fact, most other forms of entertainment have at least chosen to ignore used sales, the games industry seems to be unable to find a buy a game hurt to work with buy a game hurt and rumors coming out that the next Xbox might find a way to block used games from being played really puts a fine point on it.
Are used games sales really this unholy blight on the sales for the industry, or is it being totally blown out of proportion? As a quick history, this isn't even a new buy a game hurt that's been going on. Nintendo famously decided that they weren't a fan of companies that rented games to use on their consoles, and even went ahead and sued Blockbuster over it. This is especially weird since a lot of movie companies developed a strong relationship with the rental companies, mostly thanks to hefty kickbacks on each rental, but Nintendo has always been very draconian about these things, so perhaps that was no surprise.
Now there is absolutely no question buy a game hurt used games sales are eating into new games sales- it's what they're there for, the cheap, still legal way to get a game they want at a price that better fits a budget.
Gamestop and other companies with used markets- though Buy a game hurt mostly using Gamestop as the example, as they are the largest example- have really buy a game hurt themselves up with a great business model, with used games being nothing but pure profit for themselves.
Of course, that's not everyone, and some people ARE going in and getting something a couple of months old used, but it's not that bad. Remember, a game has to have been sold first to become 'used', so people are clearly still fond of buy a game hurt a game new, and then returning it for some reason.
Which raises a point brought up by Gamestop CEO Dan DeMatteo : a lot of the trade-ins they get are used link then go and buy new games again, thus buy a game hurt turning it into a cycle of people finishing their games, returning, and trading for something new. This, of course, helps drive new game sales by making them cheaper on the consumer; Gamestop visit web page the hit learn more here the difference, but they make it up through the used sales from the trade.
It's almost a beautiful cycle, and just makes games that much easier to buy a game hurt into gamer's mitts. Of course, Gamestop read article abuse the system by pushing used games extremely heavily- there's a never-ending Buy 2, Get 1 sale on used games there, it seems, and promote them as best as they can.
It is the power they have over the consumers, more so than a company like eBay or Amazon; we've all had the experience of the Gamestop employee who tries to push everything he can on you at the register.
The website can even do a http://gl-grand.website/top-games/top-games-farther-lyrics-1.php pushing as well, listing the used and new games separately, possibly hoping to confuse someone who may not be paying attention. Plus, it's easy to accidentally wander into used without realizing it, as I have on a couple of occasions, buy a game hurt it does take up a lot of space more so than the new shelf.
It does obfuscate buy a game hurt games are which sometimes, but it's still on the consumer to make the choice as to which one to get. Still, game companies are getting much better at being able to fight these used sales with more direct lines into our homes, with things like Steam, Origin, and downloadable games from the XBL and PSN marketplaces. The use of online passes is also getting more popular, as a way of getting a little extra dough from people who want to play online after buying used, buy a game hurt, but we'll have to see where it goes.
Online markets still need to compete with brick and mortar, or online retailers like Amazon, which is why something like Steam works- the constant sales on it drive people to buy things they don't even want, but Games on Demand rarely does these kinds of sales, which is a bit of a detriment to the quality of the service.
Pre-order DLC also gives a good reason to buy new- you get something extra, be it a costume or a new weapon or whatever it is. Developers have even come full-circle, embracing rentals over used simply because they can get a good, hefty rental fee for it.
So do used games spell doom and gloom for the industry? Based on everything I've found which, visit web page some of the data is a little oldno; they're eating some sales, but it's a lot more for older games that no one really pays attention to anymore, and it helps some people be able to afford games that they want. As long as developers and console manufacturers are smart with their services, and give a little more incentive for buying new, it's a market that can peacefully coexist, and allow their games to reach a wider audience.
Recently here Battlefield games looking Darkstation, an article was posted about if shooters are growing stale and predictable, and in both the article and the comments, it was echoed that people were all tired of the same thing- linearity.
A lot of people seem to be of the opinion that linearity is a harmful thing in and of itself and not just in this articleand that things get old quickly if they don't have branching paths, choices, or an open world. Linearity isn't necessarily horrible, though, and it's easy to lose what you're trying to do with a game by shoving in unnecessary open-world elements, and it can go as far as hurting the overall quality of an otherwise great game.
GameFly launched in September of as a games rental service available through its website. GameFly was a welcome alternative to other brick and mortar videogame rental services because GameFly allowed subscribers to keep the game for as long as they wanted and return it without any late fee.
Used Games at a Game Store. Facebook 0 Twitter Tumblr Pinterest 0 0 Likes.